Crit: The play with scale and movement is strong in this project. I really enjoy how each room is distinct and moving around the space feels good. The architecture is clean and I'm sure where I can and cannot go. I really wonder about this space and something about that huge picture of the house really sticks with me. I find it interesting that all these seemingly benign pieces of furniture are now so large and overbearing, and the floor itself is made of rocks. I wonder if this is a comment of domesticity or perhaps the rocks are solid for the home. There are reoccurring windows all over the space but none you can see through. It is open yet it traps you, until you climb up high and cross over into the secret garden where a much more pleasant and fitting house awaits. This project leaves a lot of questions which is a hallmark of great storytelling, it is off to a good start.
I would like to see a little more consistency in the style across the project. You can have multi-rooms, and even vastly different areas, but there should be a cohesion or theme to them that ties them together whether that be visual like a certain art style or from the mechanics for example all the areas are living spaces or areas you can swim in or slide down. I think your layout skills are strong, next will be pushing the level design and guiding the player around the space.
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I would like to see a little more consistency in the style across the project. You can have multi-rooms, and even vastly different areas, but there should be a cohesion or theme to them that ties them together whether that be visual like a certain art style or from the mechanics for example all the areas are living spaces or areas you can swim in or slide down. I think your layout skills are strong, next will be pushing the level design and guiding the player around the space.
Grade: B+
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